Eldritch

The Rules

The system at the end of the campaign

Eldritch ran on one long rulebook, the Player's Guide. This section records that system as it stood when the campaign ended in October 2026.

People in costume gather around a long outdoor table set with a sword, goblets, and a flask.

The System

Eldritch was a game of players against the world, with conflict between players allowed only by consent.

Each character was built from an archetype and a set of skills bought with character points. Fights used foam weapons and a hit location system. Poisons, locks, armor, and goods existed as paper tags and cards. Four things served as money and leverage: coin, resources, Influence, and Espionage.

The rules were written down in the Player's Guide, and these pages follow its final edition.

The Rulebook

Characters

Character points, the nineteen basic archetypes, the seven advanced archetypes, ranks, and retainers.

Skills

General and martial skills, with lore, espionage, Influence, medicine, armor, and refreshes.

Archetype Skills

The skill trees of Aurons, the Cirque, Knights, Magisters, Nobles, Veterans, and the Vigil.

Combat

Armor, hit locations, bleeding and death, melee, ranged weapons, and safety.

In-Game Effects

The calls and cards that put a character into a state, from Stun to Curse.

Conduct and Safety

The Code of Conduct, the social contract, safety calls, and conflict between players.

Accessibility

Cabins, safe spaces, non-combatants, and the other accommodations.

Reading These Pages

Prose on these pages describes the game in the past tense. Skill tables keep the short commands of the rulebook, such as "Gain" and "May use," because that is how the entries read in play.

Terms Used Throughout

AV
Armor Value, the number of strikes a character could absorb.
CP
Character points, spent on archetypes and skills.
NPC
A non-player character, played by staff or a volunteer.
PVE and PVP
Player versus environment, and player versus player.
Refresh
The moment when active martial skills and Tough were restored.
Retainer
A character in the employ of another, under the terms on an archetype card.