Eldritch

Archetype Skills

The seven advanced trees

Each advanced archetype had its own skills, and most divided them into trees. This page lists every tree in the final Player's Guide.

A hooded figure in a horned leather cap and black sash gestures with blood-red fingers beneath a timber shelter.

Signature Skills

These skills could be bought only by characters with the matching advanced archetype.

Skills labeled Signature were meant as the pinnacle of a character's abilities. Their high prerequisites kept most of them out of reach until later events. Rank requirements are as the final Player's Guide listed them. After June 2025 no character stood at Rank 0, so a Rank 0 skill was open to every member of the archetype. See Ranks and Retainers for how those systems worked.

Where an archetype had a primary and a secondary tree, a character could spend only half as many points in the secondary tree as in the primary.

Aurons

The abilities of Aurons centered on gathering and supporting followers of the Aurorym faith.

Auron skills
SkillEffectRequiresCP
Acolytes (Signature)Gain +2 Retainer slots.Faithful - 1 and Rank 22
Bless - 1May use the Bless skill 1 time per event. After an Auron blessing, the target may receive one temporary use of an active martial skill the target already has.Rank 01
Bless - 2May use the Bless skill 2 times per event.Bless - 1 and Rank 22
Bless - 3May use the Bless skill 3 times per event.Bless - 2 and Rank 32
Bulwark of Faith - 1May use the Bulwark of Faith skill 1 time per Refresh.Rank 01
Bulwark of Faith - 2May use the Bulwark of Faith skill 2 times per Refresh.Bulwark of Faith - 1 and Rank 22
Bulwark of Faith - 3May use the Bulwark of Faith skill 3 times per Refresh.Bulwark of Faith - 2 and Rank 32
Dawn CeremonyMay perform a Dawn Ceremony once per event, as outlined in the Auron packet. All who attend gain one temporary point of Tough and may negate the Fear effect once during the rest of the event. These benefits do not stack with Bulwark of Faith or Embolden.Rank 01
Donations - 1Gain 8 silver dragons per event at check-in.Rank 01
Donations - 2Gain 24 silver dragons per event at check-in.Donations - 1 and Rank 22
Donations - 3Gain 4 gold dragons per event at check-in.Donations - 2 and Rank 22
Embolden - 1May use the Embolden skill 1 time per Refresh.Rank 01
Embolden - 2May use the Embolden skill 2 times per Refresh.Embolden - 1 and Rank 22
Embolden - 3May use the Embolden skill 3 times per Refresh.Embolden - 2 and Rank 32
Faithful - 1Gain +1 Retainer slot.Rank 01
Faithful - 2Gain +1 Retainer slot.Faithful - 1 and Rank 21
Faithful - 3Gain +1 Retainer slot.Faithful - 2 and Rank 21
The First Estate (Signature)Gain 2 Influence per Retainer at check-in.Influential - 1 and Rank 22
Tithes - 1Receive 150% of the Retainer Benefit from retainers with the Commonfolk, Urchin, Farmer, Feller, Miner, and Hunter archetypes at check-in. The figure is 175% if the retainer has the Veteran archetype or no advanced archetype.Rank 01
Tithes - 2Receive 200% of the Retainer Benefit from the same retainers, or 250% if the retainer has the Veteran archetype or no advanced archetype.Tithes - 1 and Rank 22
Tithes - 3Receive 250% of the Retainer Benefit from the same retainers, or 300% if the retainer has the Veteran archetype or no advanced archetype.Tithes - 2 and Rank 32

Bulwark of Faith

After an inspirational speech drawn from the Book of Magnus, the Auron announced, "Mass Tough 1." Everyone present gained a temporary Tough and could not gain another this way until it was spent. It did not stack with Tough from the Dawn Ceremony.

Embolden

After a similar speech, the Auron announced, "Mass Negate Fear." Everyone present could negate the Fear effect once during the rest of the event and could not gain another negation this way until it was spent. It did not stack with the Dawn Ceremony.

The Cirque

Cirque abilities suited crafters, gatherers and merchants, and the guild's black underworld. Anyone in the Cirque could buy General skills, but a character chose either the Troupe or the Menagerie and lost access to the other.

General

General Cirque skills
SkillEffectRequiresCP
BriberyMay convert 5 silver dragons to 1 Influence per event at check-in. Up to 3 Influence may be created in this way.Rank 01
Gossip - 1Gain +2 Espionage points at check-in.Rank 01
Gossip - 2Gain +4 Espionage points at check-in.Gossip - 1 and Rank 21
Gossip - 3Gain +6 Espionage points at check-in.Gossip - 2 and Rank 31
Guildmaster - 1Gain +1 Retainer slot.Rank 01
Guildmaster - 2Gain +1 Retainer slot.Guildmaster - 1 and Rank 21
Guildmaster - 3Gain +1 Retainer slot.Guildmaster - 2 and Rank 31
Prestige - 1Gain 3 silver dragons for each Retainer at check-in. The payout may be any mix of resources and coin at market prices.Rank 01
Prestige - 2Gain 7 silver dragons for each Retainer at check-in. The payout may be any mix of resources and coin at market prices.Prestige - 1 and Rank 22
Prestige - 3Gain 10 silver dragons for each Retainer at check-in. The payout may be any mix of resources and coin at market prices.Prestige - 2 and Rank 32
Profiteer - 1Gain 8 silver dragons per event at check-in.Rank 01
Profiteer - 2Gain 24 silver dragons per event at check-in.Profiteer - 1 and Rank 22
Profiteer - 3Gain 4 gold dragons per event at check-in.Profiteer - 2 and Rank 32
The Boss (Signature)Gain +2 Retainer slots.Guildmaster - 1 and Rank 22

Troupe

Troupe skills
SkillEffectRequiresCP
ArtisanLevels 2 and 3 of the Blacksmith and Artificer skills cost one less CP. Gain an additional random schematic of the same level.Rank 01
Devotion to Practice - 1Once per event, copy one owned schematic or acquire one schematic of choice in a known craft, up to level 1.Rank 01
Devotion to Practice - 2Once per event, copy one owned schematic or acquire one schematic of choice in a known craft, up to level 2.Devotion to Practice - 1 and Rank 22
Devotion to Practice - 3Once per event, copy one owned schematic or acquire one schematic of choice in a known craft, up to level 3.Devotion to Practice - 2 and Rank 32
Efficient Craftsman (Signature)Gain a 25% reduction on crafting costs, using true rounding. The crafter chooses which resources to save.Rank 22
Efficient Gatherer - 1Gain 6 additional resources of choice at check-in.Gathering - 1 and Rank 01
Efficient Gatherer - 2Gain 16 additional resources of choice at check-in.Efficient Gatherer - 1 and Rank 22
Efficient Gatherer - 3Gain 26 additional resources of choice at check-in.Efficient Gatherer - 2 and Rank 32
Master Artisan (Signature)Unlock special schematics, found or purchased at events, that are available only with this skill. Gain 1 free non-Alchemy master artisan schematic that matches a level 3 crafting skill the character has.Blacksmith or Artificer skill at level 3 and Rank 22
Trade Caravans - 1Purchase up to 30 resources of choice at check-in, at the price in the Cirque Market Price Guide.Rank 01
Trade Caravans - 2Purchase up to 60 resources of choice at check-in, at the price in the Cirque Market Price Guide.Trade Caravans - 1 and Rank 22
Trade Caravans - 3Purchase up to 100 resources of choice at check-in, at the price in the Cirque Market Price Guide.Trade Caravans - 2 and Rank 32

Menagerie

Menagerie skills
SkillEffectRequiresCP
BlackmailMay convert 3 Espionage points to 4 silver dragons, or 4 silver dragons to 2 Espionage points, at check-in. Up to 2 gold dragons or 10 Espionage may be converted in this way.Rank 01
Heist - 1Purchase up to 6 resources per Retainer at check-in, as listed in the Cirque Market Price Guide. A die roll changes the final amount by up to 10%.Rank 01
Heist - 2Purchase up to 14 resources per Retainer at check-in; modifier range is +/- 20% resources.Heist - 1 and Rank 22
Heist - 3Purchase up to 20 resources per Retainer at check-in; modifier range is +/- 30% resources.Heist - 2 and Rank 32
Henchman (Signature)Gain the Henchman skill.Shadow Merchant - 1 and Rank 22
Master Thief (Signature)Choose 3 lockpicking letters from A to X, which are then always available when picking a lock. Gain the permanent letters Y and Z. May automatically defeat any Level 1 to 3 Basic Lock once per Refresh.Disable Device - 3 and Rank 22
Rumormonger - 1Generate one negative Rumor about a character at the event. Rumors went to staff at least one week before each event.Rank 01
Rumormonger - 2Generate two negative Rumors about up to 2 characters at the event.Rumormonger - 1 and Rank 22
Rumormonger - 3Generate three negative Rumors about up to 3 characters at the event.Rumormonger - 2 and Rank 32
Scandalous Rumors (Signature)Steal X Influence at check-in from each player targeted by Rumormonger, where X is the level of the Rumormonger skill. May be used on a given player only every other event.Rumormonger - 1 and Rank 22
Shadow MerchantGain access to the Black Market item sheet. Any number of its items may be purchased at check-in, or at events when staff are available.Rank 01
Stun MasteryMay use the Stun active martial skill from any direction, and gain one extra use of Stun per Refresh. A weapons skill must already grant Stun.A Weapons Skill and Rank 01

Henchman

Henchman let a member of the Menagerie contract Cirque NPCs for tasks such as burglary, mugging, and violence against another character. The request went to staff at Logistics, and only approved contracts were carried out, at the same event or the next. The skill could be used once per event.

Heist

Heist used a six-sided die. A roll of 1 or 2 reduced the amount by the skill's percentage, 3 or 4 changed nothing, and 5 or 6 raised it by that percentage.

Knights

Knights centered on combat and on healing and restoring others. Any Knight could buy General skills, and each chose Martial or Mercy as a primary tree.

General

General Knight skills
SkillEffectRequiresCP
Armor Mastery - 1Gain +1 Armor Value (AV) when wearing any armor type.Armor Proficiency - 1 and Rank 01
Armor Mastery - 2Gain +1 AV when wearing any armor type.Armor Mastery - 1 and Rank 21
Armor Mastery - 3Gain +1 AV when wearing any armor type.Armor Mastery - 2 and Rank 31
Banneret - 1Gain +1 Retainer slot. Those retainers must have the Soldier basic archetype and may have the Veteran advanced archetype.Rank 01
Banneret - 2Gain +1 retainer slot.Banneret - 1 and Rank 21
Banneret - 3Gain +1 retainer slot.Banneret - 2 and Rank 31
LionheartMay negate the Fear effect once per Refresh.Rank 01
Martial TrainingChoose any two of these martial skills: One-Handed Weapons - 1, Two-Handed Weapons - 1, Tough - 1, Armor Proficiency - 1, or Shields - 1.Rank 01

Martial Knights

Martial Knight skills
SkillEffectRequiresCP
Battle HardenedMay negate the Fear effect once per Refresh and gain +1 Tough. This benefit stacks with any ability, item, or consumable that grants the same benefit.Tough - 1 and Rank 01
Defensive Mastery (Signature)Choose an available active martial skill. The character becomes immune to its effects, including any damage to Armor Value or body hit locations.A Weapons Skill and Rank 22
Juggernaut - 1May use the Juggernaut ability 1 time per event.Rank 01
Juggernaut - 2May use the Juggernaut ability 2 times per event.Juggernaut - 1 and Rank 22
Juggernaut - 3May use the Juggernaut ability 3 times per event.Juggernaut - 2 and Rank 32
Martial Expertise - 1Gain +1 level of Master of Arms. Levels above 3 give the same benefit as Master of Arms 3.Rank 01
Martial Expertise - 2Gain +1 level of Master of Arms.Martial Expertise - 1 and Rank 22
Martial Expertise - 3Gain +1 level of Master of Arms.Martial Expertise - 2 and Rank 32
Second Wind - 1May take a knee and rest for 5 minutes to refresh the full Tough pool, 1 time per event.Tough - 1 and Rank 01
Second Wind - 2Gain +1 use of Second Wind.Second Wind - 1 and Rank 22
Second Wind - 3Gain +1 use of Second Wind.Second Wind - 2 and Rank 32
Shield Wall (Signature)A shield used by this character may not be sundered. Gain +1 Resist call per Refresh, which is not tied to the use of a shield.Shields - 3 and Rank 22
Weapon MasteryMay apply all known active martial skills to any weapon the character can use.Rank 0 and A Weapons Skill1

Juggernaut

A character about to enter a Bleeding or Dying count could ignore it, refresh Tough to its maximum, and restore injured limbs. Until the character rested for at least ten minutes, any later Bleeding count went straight to Dying. Rest meant leaving the encounter for a safe place. Several uses could follow one another in the same encounter.

Mercy Knights

Mercy Knight skills
SkillEffectRequiresCP
Banner of Mercy (Signature)Gain the Banner of Mercy skill, which requires a banner prop.Rank 22
Battlefield Medicine - 1Gain the Battlefield Medicine skill. The uninterrupted roleplay duration is 5 minutes. Requires one use of a Chirurgeon's Kit.Rank 01
Battlefield Medicine - 2Uninterrupted roleplay duration is 3 minutes. Requires one use of a Chirurgeon's Kit.Battlefield Medicine - 1 and Rank 22
Battlefield Medicine - 3Uninterrupted roleplay duration is 1 minute. Requires one use of a Chirurgeon's Kit.Battlefield Medicine - 2 and Rank 32
Field Medic (Signature)Battlefield Medicine skill no longer requires the use of a Chirurgeon's Kit.Battlefield Medicine - 1 and Rank 22
Trained Medic - 1The character's Medicine skill may halt another character's Dying count. Reduce Medicine healing time by one minute.Medicine - 1 and Rank 01
Trained Medic - 2Reduce Medicine healing time by three minutes.Trained Medic - 1 and Rank 22
Trained Medic - 3Reduce Medicine healing time by five minutes.Trained Medic - 2 and Rank 32
Triage - 1May use the Triage ability 1 time per event.Rank 01
Triage - 2May use the Triage ability 2 times per event.Triage - 1 and Rank 22
Triage - 3May use the Triage ability 3 times per event.Triage - 2 and Rank 32

Banner of Mercy

A Mercy Knight planted a stationary banner of at least 2 feet by 3 feet, bearing heraldry or an insignia. Anyone with healing abilities in unobstructed sight of it and within 50 feet reduced their healing durations by a quarter, to a minimum of 30 seconds, with times rounded upward. The banner worked only while its Knight stayed near it, and multiple banners did not stack.

Battlefield Medicine

Battlefield Medicine fully restored an injured limb after five minutes of uninterrupted roleplay and one use of a Chirurgeon's Kit. It could not heal the Wounded state.

Triage

Triage revived a character in a Bleeding or Dying count without the Wounded state. The character resumed play as normal, although earlier limb injuries remained.

Magisters

Magisters were initiated members of the Apotheca, and the two names were used interchangeably for a member. Their abilities centered on alchemy, the healing arts, and the pursuit of knowledge.

Any Magister could buy General skills. Each chose two trees from Scholar, Alchemist, and Chirurgeon, one as primary and the other as secondary.

General

General Magister skills
SkillEffectRequiresCP
Logistician - 1Logistician reduces the resource requirement of Interactive Events by 6 resources. This benefit may only be applied to a reduction in iron ingots, refined wood, leather, or cloth. May be used 1 time per event.Rank 01
Logistician - 2Reduce the resource requirement of an Interactive Event by 18 total resources. May be used 1 time per event.Logistician - 1 and Rank 22
Logistician - 3Reduce the resource requirement of an Interactive Event by 30 total resources. May be used 1 time per event.Logistician - 2 and Rank 32
Ravens - 1Receive 3 Espionage to spend on Rumors of any level at check-in every event. Letters from NPCs may also arrive.Rank 01
Ravens - 2Receive 6 Espionage to spend on Rumors of any level at check-in every event. Letters from NPCs may also arrive.Ravens - 1 and Rank 21
Ravens - 3Receive 9 Espionage to spend on Rumors of any level at check-in every event. Letters from NPCs may also arrive.Ravens - 2 and Rank 31

Scholar

Scholar skills
SkillEffectRequiresCP
Anamnesis - 1Ask one question based on a known lore per Refresh. Requires an Anamnesis Decoction, 5 minutes of uninterrupted meditation, and the requisite lore skill. Staff adjudicated this skill.Rank 01
Anamnesis - 2May ask 2 questions per Refresh. Each question requires the use of an Anamnesis decoction.Anamnesis - 1 and Rank 22
Anamnesis - 3May ask 3 questions per Refresh. Each question requires the use of an Anamnesis decoction.Anamnesis - 2 and Rank 32
Esoteric StudiesReduce the number of lore props required to get additional levels in lore skills by 1.Rank 01
Forbidden Lore (Signature)Grants access to special lore props at events. Lores gained from this skill cannot be copied.Academics - 2 and Rank 22
Library - 1Gain a random lore prop at check-in. It cannot be a Syllabus, and it must match the type and level of an opened lore prop the character owns.Rank 01
Library - 2Gain two random lores at check-in, up to the maximum level in a known lore type.Library - 1 and Rank 22
Library - 3Gain three random lores at check-in, up to the maximum level in a known lore type.Library - 2 and Rank 32
Rigorous StudyGain 3 Level 1 Lore syllabi of choice at check-in. This grant comes only once, on purchase of the skill.Rank 01
Scribe - 1May copy one opened lore prop per event. Cannot copy Syllabi.Rank 01
Scribe - 2May copy two opened lore props per event. Cannot copy Syllabi.Scribe - 1 and Rank 22
Scribe - 3May copy three opened lore props per event. Cannot copy Syllabi.Scribe - 2 and Rank 32

Alchemist

Alchemist skills
SkillEffectRequiresCP
Botanist - 1Gain 6 additional herbs of choice each event at check-in, from levels the Herbalism skill allows.Herbalism - 1 and Rank 01
Botanist - 2Gain 16 additional herbs at check-in, from levels the Herbalism skill allows.Botanist - 1 and Rank 22
Botanist - 3Gain 26 additional herbs at check-in, from levels the Herbalism skill allows.Botanist - 2 and Rank 32
ChemistPay 1 less CP for Alchemy at levels 2 and 3. Gain an additional random alchemy schematic of the same level after buying those levels.Alchemy - 1 and Rank 01
Master Alchemist (Signature)Alchemy crafting no longer requires an apothecary kit. With a physical portable Alchemy station, the character may craft alchemy in the field.Alchemy - 3 and Rank 22
MithridatismGain immunity to level 1 poisons. A character subjected to one knows of the poisoning but not what the poison is.Rank 01
Potent Brews - 1Create one additional decoction of the same type when crafting a level 1 decoction.Rank 01
Potent Brews - 2Create one additional decoction of the same type when crafting a level 2 decoction.Potent Brews - 1 and Rank 22
Potent Brews - 3Create one additional decoction of the same type when crafting a level 3 decoction.Potent Brews - 2 and Rank 32
Potion Monger - 1Once per event at check-in, gain 1 decoction the character can craft at no cost, or one Level 1 Alchemy schematic of choice.Rank 01
Potion Monger - 2Once per event at check-in, gain 2 decoctions the character can brew at no cost, or one Alchemy schematic of choice up to level 2.Potion Monger - 1 and Rank 22
Potion Monger - 3Once per event at check-in, gain 3 decoctions the character can brew at no cost, or one Alchemy schematic of choice up to level 3.Potion Monger - 2 and Rank 32

In the field, a Master Alchemist roleplayed the crafting for a fitting time and needed no item tag for a potion used at once. Potions kept for later received their tags on return to the Tavern.

Chirurgeon

Chirurgeon skills
SkillEffectRequiresCP
Chirurgeon - 1Fully heal a player from the Wounded, Bleeding, or Dying state, along with all limb injuries. This is the only ability that heals the Wounded state. It requires 20 minutes of uninterrupted roleplay and one use of a Chirurgeon's Kit. It must be performed in a space designed as a hospital or surgery center, and it cannot be used in the field on a module.Rank 01
Chirurgeon - 2Uninterrupted roleplay duration decreased to 15 minutes. This skill requires one use of a Chirurgeon's Kit.Chirurgeon - 1 and Rank 22
Chirurgeon - 3Uninterrupted roleplay duration decreased to 10 minutes. This skill requires one use of a Chirurgeon's Kit.Chirurgeon - 2 and Rank 32
Master Chirurgeon (Signature)Use of the Chirurgeon skill no longer requires the use of a Chirurgeon's Kit.Chirurgeon - 1 and Rank 22
Mend Limb - 1Fully restore the use of an injured limb after 6 minutes of uninterrupted roleplay. This skill requires one use of a Chirurgeon's Kit.Rank 01
Mend Limb - 2Restore the use of an injured limb after 4 minutes. This skill requires one use of a Chirurgeon's Kit.Mend Limb - 1 and Rank 22
Mend Limb - 3Restore the use of an injured limb after 2 minutes. This skill requires one use of a Chirurgeon's Kit.Mend Limb - 2 and Rank 32
Resuscitate (Signature)Once per event, resuscitate a character who has exceeded the Dying Count by five minutes or less, with at least 3 minutes of uninterrupted roleplay and one use of a Chirurgeon's Kit. The target is then Wounded, and any injuries remain.Chirurgeon - 1 and Rank 22
Trained Physician - 1The character's Medicine skill may halt another character's Dying count. Reduce Medicine healing time by one minute.Medicine - 1 and Rank 01
Trained Physician - 2Reduce Medicine healing time by three minutes.Trained Physician - 1 and Rank 22
Trained Physician - 3Reduce Medicine healing time by five minutes.Trained Physician - 2 and Rank 22

Nobility

Noble abilities centered on retainers and on Influence. Any Noble could buy General skills, and each could also buy from the tree of one house. There was a tree for each of the eight houses of Arnesse and one for the Twilight Empire, the ninth great house.

General

General Noble skills
SkillEffectRequiresCP
Calling Favors (Signature)Convert 1 Influence to 4 silver dragons per event at check-in, up to 32 silver dragons.The Second Estate - 1, Taxation - 1, and Rank 22
Courtiers - 1Gain +1 Retainer slot and the ability to bestow 1 Courtier archetype on a player. A courtier made in this way need not become a retainer.Rank 01
Courtiers - 2Gain +1 Retainer slot and bestow 1 additional Courtier archetype.Courtiers - 1 and Rank 21
Courtiers - 3Gain +1 Retainer slot and bestow 1 additional Courtier archetype.Courtiers - 2 and Rank 31
Feudalism (Signature)Gain 2 Influence per Retainer at check-in.The Second Estate - 1 and Rank 22
Household - 1Gain +2 Retainer slots.Rank 01
Household - 2Gain +2 Retainer slots.Household - 1 and Rank 21
Household - 3Gain +2 Retainer slots.Household - 2 and Rank 31
Pulling Strings - 1Once per event, gain 4 Influence for the purpose of contributing to an Interactive Event.Rank 01
Pulling Strings - 2Once per event, gain 8 Influence for the purpose of contributing to an Interactive Event.Pulling Strings - 1 and Rank 22
Pulling Strings - 3Once per event, gain 12 Influence for the purpose of contributing to an Interactive Event.Pulling Strings - 2 and Rank 32
Rousing SpeechOnce per event, after an inspirational speech to Retainers or to anyone sworn to the character who bears the character's blazon, grant them one temporary point of Tough and one negation of the Fear effect for the rest of the event.Rank 01
Taxation - 1Gain 8 silver dragons per event at check-in.Rank 01
Taxation - 2Gain 24 silver dragons per event at check-in.Taxation - 1 and Rank 22
Taxation - 3Gain 4 gold dragons per event at check-in.Taxation - 2 and Rank 32
The Second Estate - 1Gain 1 Influence per event at check-in.Rank 01
The Second Estate - 2Gain 3 Influence per event at check-in.The Second Estate - 1 and Rank 22
The Second Estate - 3Gain 5 Influence per event at check-in.The Second Estate - 2 and Rank 32

Aragon

Aragon skills
SkillEffectRequiresCP
Student of the TowerChoose one Magister archetype skill: Library, Rigorous Studies, Esoteric Studies, Chemist, Potion Monger, or Mithridatism. Gain Level 1 in that skill. Later levels are bought normally.Rank 01
Master of the MistsOnce per event, reduce a Magister's promotion costs by 20%, whether or not the Magister is retained.Rank 01
Wasteland WarriorChoose one skill: Two-Handed Weapons - 1, Tough - 1, or Combat Agility - 1. Spear users gain 1 use of the Stagger active martial skill per Refresh.Rank 01
Higher Education (Signature)Gain Academics 2. Gain 1 CP to spend on any of the following skills: Household, Courtiers, Influential, Espionage, 2-Handed Weapons, or Alchemy.Academics - 1 and Rank 22

Bannon

Bannon skills
SkillEffectRequiresCP
Little BirdsGain 1 Espionage per Retainer to a maximum of 4 per event at check-in. May forgo gaining any Espionage and instead gain a maximum of 2 Influence.Rank 01
Friends in High PlacesAdd +2 Influence to any Influence contributed with Pulling Strings once per event.Pulling Strings - 1 and Rank 01
Entourage (Signature)Gain +4 Retainer slots.Household - 1 and Rank 22
Connections at CourtOnce per event, reduce a Vigil's promotion cost by 20%, whether or not the Vigil is retained.Rank 01

Blayne

Blayne skills
SkillEffectRequiresCP
Fervor of the DawnbringerRousing Speech also refreshes a use of Master of Arms for all listeners who have it.Rousing Speech and Rank 01
Theocracy (Signature)Gain 4 Influence or 2 gold dragons every event at check-in.The Second Estate - 1, Taxation - 1, and Rank 22
MonasticismOnce per event, reduce an Auron's promotion costs by 20%, whether or not the Auron is retained.Rank 01
Humble BeginningsQualify for the Noble Archetype as a Commonfolk Archetype.Rank 01

Corveaux

Corveaux skills
SkillEffectRequiresCP
Martial InstructionChoose any two of these martial skills: One-Handed Weapons - 1, Two-Handed Weapons - 1, Armor Specialist - 1, Armor Proficiency - 1, or Shields - 1.Rank 01
Lord CaptainChoose one Knight archetype skill: Lionheart, Armor Mastery, Martial Expertise, Trained Medic, or Battlefield Medicine. Gain Level 1 in that skill. Later levels are bought normally.Rank 01
Knight CommanderOnce per event, reduce a Knight's promotion costs by 20%, whether or not the Knight is retained.Rank 01
Heavy Armor Training (Signature)Gain +2 Armor Value (AV) when wearing heavy armor.Armor Proficiency - 1 and Rank 22

Hale

Hale skills
SkillEffectRequiresCP
Raiding Party (Signature)For every Knight or Soldier retained, gain 5 random resources per event at check-in.Household - 1 and Rank 22
Raised by WolvesChoose any two of these martial skills: One-Handed Weapons - 1, Two-Handed Weapons - 1, Tough - 1, Armor Proficiency - 1, or Shields - 1.Rank 01
BerserkersRousing Speech may instead grant 2 Tough or 2 Fear negations.Rousing Speech and Rank 01
Axe MasterGain One-Handed Weapons - 1. The skill grants a Sunder active martial skill in place of Stun, usable only with one- or two-handed axes.Rank 01

Innis

Innis skills
SkillEffectRequiresCP
RallyMay use the Rally skill once per Refresh. It mirrors the Auron skill Embolden but needs no religious context or Book of Magnus.Ways of Old-
Strength of the OakMay use the Strength of the Oak skill once per Refresh. It mirrors the Auron skill Bulwark of Faith but needs no religious speech or Book of Magnus.Ways of Old-
Ways of Old (Signature)Gain Rally and Strength of the Oak as skills.Rousing Speech and Rank 22
Masters of the ArrowGain +1 Retainer slot that can only be used for the Bowyer archetype.Rank 01
Whispers of the DeepwoodChoose a 1 CP skill from another Noble House tree. That skill replaces this one.Rank 01
Horn of the WoodMay use Rousing Speech an additional time per event.Rousing Speech and Rank 01

Richter

Richter skills
SkillEffectRequiresCP
Pact of OldGain +1 Retainer slot that can only be used for Blacksmith or Gunsmith archetypes.Rank 01
Scion of the Dark TowerGain a one-time payout of 10 Influence.Rank 01
The Iron Fist (Signature)Gain +4 Influence every event at check-in.The Second Estate - 1 and Rank 22
Legacy of the ForgeOnce per event, purchase a schematic at market cost, matching the type and not exceeding the level of a crafter Retainer.Rank 01

Rourke

Rourke skills
SkillEffectRequiresCP
ScallywagChoose one Cirque archetype skill: Blackmail, Gossip, or Shadow Merchant. Gain Level 1 in that skill. Later levels are bought normally.Rank 01
Pirate Cove (Signature)May sell items at check-in for Cirque buyback prices. A maximum of 25 silver dragons in goods can be sold this way. Influence can be gained instead of coin at a rate of 5 silver dragons to 1 Influence.Rank 22
PlunderFor every Commonfolk, Urchin, or Brigand Retainer, gain 3 random resources every event at check-in.Household - 1 and Rank 01
Dead Man's ChestGain 1 gold dragon every event at check-in.Taxation - 1 and Rank 01

The Twilight Empire

The Twilight Empire skills
SkillEffectRequiresCP
DiscourseFor every two Retainers, gain a random level 1 lore prop at check-in, up to 2 per event. All lore props may be given up to gain one syllabus of choice.Household - 1 and Rank 01
Duelist TrainingChoose any two of these martial skills: Archer, Two-Handed Weapons - 1, Tough - 1, Armor Proficiency - 1, or Shields - 1.Rank 01
Shadowing Moon and Radiant Sun (Signature)Gain two abilities. Once per event, a scholarly conclave grants one question to staff about an opened lore owned by the character or a Retainer, other than Forbidden Lore. The character also gains Hyper Awareness - 1 from the Vigil archetype skills.Academics - 1 and Rank 22
Strategically MindedChoose one skill: Courtly Intrigue or Sense Influence from the Vigil, or Logistician from the Magisters. Gain level 1 in that skill. Later levels are bought normally.Rank 01

Veterans

Veterans represented no guild. They chose two of six trees, one as primary and one as secondary, and they began at Rank 2.

Academic

Academic skills
SkillEffectRequiresCP
Hardy Constitution (Signature)A character cured of or surviving a Level 1 Poison or Disease cannot be afflicted by it again.Rank 22
Home Remedy - 1Gain 1 level 1 Disease or Poison cure of choice per event.Rank 11
Home Remedy - 2Gain 2 level 1 Disease or Poison cure of choice per event.Home Remedy - 1 and Rank 22
Home Remedy - 3Gain 3 level 1 Disease or Poison cure of choice per event.Home Remedy - 2 and Rank 32
Lorekeeper - 1Gain 1 random level 1 lore prop (not a Syllabus) in a category of choice per event at check-in.Rank 11
Lorekeeper - 2Gain 2 random level 1 lore props (not Syllabi) in a category of choice per event at check-in.Lorekeeper - 1 and Rank 22
Lorekeeper - 3Gain 3 random level 1 lore props (not Syllabi) in a category of choice per event at check-in.Lorekeeper - 2 and Rank 32
Rub Dirt On It (Signature)Reduce Medicine healing time by two minutes.Medicine - 1 and Rank 22
SawbonesMay mend injured limbs with 5 minutes of uninterrupted roleplay and one use of a Chirurgeon's Kit.Rank 11
Scrivener - 1May copy 1 opened lore prop per event. Cannot copy Syllabi.Rank 11
Scrivener - 2May copy 2 opened lore props per event. Cannot copy Syllabi.Scrivener - 1 and Rank 22
Scrivener - 3May copy 3 opened lore props per event. Cannot copy Syllabi.Scrivener - 2 and Rank 32
Well ReadEach level of a lore skill above the first costs 1 less than the listed number of lore props.Academics - 1 and Rank 11

Artisan

Artisan skills
SkillEffectRequiresCP
Apprentice (Signature)Gain 1 random schematic of a known craft every event at check-in, up to the character's level in that craft.A Crafting Skill and Rank 22
Architect - 1Once per event, turn in 1 character Archetype card that only has a Basic or Veteran Archetype for 10 iron ingots, refined wood, leather, or cloth toward a Construction Project. The archetype card should not be retained by anyone.Rank 11
Architect - 2Once per event, turn in up to 2 character Archetype cards that only have a Basic or Veteran Archetype for 10 iron ingots, refined wood, leather, or cloth toward a Construction project. The archetype cards should not be retained by anyone.Architect - 1 and Rank 22
Architect - 3Once per event, turn in up to 3 character Archetype cards that only have a Basic or Veteran Archetype for 10 iron ingots, refined wood, leather, or cloth toward a Construction project. The archetype cards should not be retained by anyone.Architect - 2 and Rank 32
Brewmaster - 1Gain 1 decoction the character can craft at check-in every event at no cost.Alchemy - 1 and Rank 11
Brewmaster - 2Gain 2 decoctions the character can craft at check-in every event at no cost.Brewmaster - 1 and Rank 22
Brewmaster - 3Gain 3 decoctions the character can craft at check-in every event at no cost.Brewmaster - 2 and Rank 32
Entrepreneur - 1Gain 4 silver dragons per event at check-in.Rank 11
Entrepreneur - 2Gain 12 silver dragons per event at check-in.Entrepreneur - 1 and Rank 22
Entrepreneur - 3Gain 20 silver dragons per event at check-in.Entrepreneur - 1 and Rank 22
Market ExchangeOnce per event at check-in, convert resources into coin or coin into resources, at 1 resource to 1 silver dragon. Up to 2 gold dragons of value may be traded in this way.Rank 11
Trade Deals (Signature)Once per event at check-in, turn in up to 3 character Archetype cards that only have a Basic or Veteran Archetype for three resources of choice or three silver dragons per card. The archetype cards should not be retained by anyone.Rank 22

Burgher

Burgher skills
SkillEffectRequiresCP
Call to ArmsOnce per Refresh, a rousing speech grants one temporary use of Tough to any number of listeners with Basic or Veteran Archetypes.Rank 11
Mob Rule (Signature)Once per event at check-in, turn in up to 3 unretained archetype cards that have only a Basic or Veteran Archetype, to remove one Influence per card from a chosen player. A player can be targeted once every other event.Rank 22
Power of the People (Signature)Once per event at check-in, turn in up to 3 character Archetype cards that only have a Basic or Veteran Archetype for one Influence or four silver dragons per card. The archetype cards should not be retained by anyone.Rank 22
Prominent Citizen - 1Gain 1 Influence every event at check-in.Rank 11
Prominent Citizen - 2Gain 3 Influence every event at check-in.Prominent Citizen - 1 and Rank 22
Prominent Citizen - 3Gain 5 Influence every event at check-in.Prominent Citizen - 2 and Rank 32
Village Gossip - 1Once per event at check-in, gain 3 Espionage points that can only be used to acquire rumors.Rank 11
Village Gossip - 2Once per event at check-in, gain 6 Espionage points that can only be used to acquire rumors.Village Gossip - 1 and Rank 21
Village Gossip - 3Once per event at check-in, gain 9 Espionage points that can only be used to acquire rumors.Village Gossip - 2 and Rank 31
Voice of the PeopleOnce per event at check-in, turn in up to 3 archetype cards that have only a Basic or Veteran Archetype, for one Influence per card to place in Decisive Moment boxes of choice.Rank 12

Peasant

Peasant skills
SkillEffectRequiresCP
Advanced Herbalism (Signature)Gain an additional 12 herbs from Herbalism at check-in, and choose all herbs gained from Herbalism.Herbalism - 1 and Rank 22
Life of Labor - 1Gain +1 Tough.Rank 11
Life of Labor - 2Gain +1 Tough.Life of Labor - 1 and Rank 21
Life of Labor - 3Gain +1 Tough.Life of Labor - 2 and Rank 31
Master Farmer - 1Gain an additional 6 cloth per event at check-in.Farming - 1 and Rank 11
Master Farmer - 2Gain an additional 16 cloth per event at check-in.Master Farmer - 1 and Rank 22
Master Farmer - 3Gain an additional 26 cloth per event at check-in.Master Farmer - 2 and Rank 32
Master Feller - 1Gain an additional 6 refined wood per event at check-in.Woodcutting - 1 and Rank 11
Master Feller - 2Gain an additional 16 refined wood per event at check-in.Master Feller - 1 and Rank 22
Master Feller - 3Gain an additional 26 refined wood per event at check-in.Master Feller - 2 and Rank 32
Master Hunter - 1Gain an additional 6 leather per event at check-in.Hunting - 1 and Rank 11
Master Hunter - 2Gain an additional 16 leather per event at check-in.Master Hunter - 1 and Rank 22
Master Hunter - 3Gain an additional 26 leather per event at check-in.Master Hunter - 2 and Rank 32
Master Miner - 1Gain an additional 6 iron ingots per event at check-in.Mining - 1 and Rank 11
Master Miner - 2Gain an additional 16 iron ingots per event at check-in.Master Miner - 1 and Rank 22
Master Miner - 3Gain an additional 26 iron ingots per event at check-in.Master Miner - 2 and Rank 32
Resourceful (Signature)Once per event at check-in, gain an additional 12 resources, and choose all resources gained from gathering.Gathering - 1 and Rank 22

Scoundrel

Scoundrel skills
SkillEffectRequiresCP
Mark - 11 time per Refresh, ask a player or NPC how much Influence OR coin they have. They must answer truthfully.Rank 11
Mark - 23 times per Refresh, ask a player or NPC how much Influence OR coin they have. They must answer truthfully.Mark - 1 and Rank 22
Mark - 35 times per Refresh, ask a player or NPC how much Influence OR coin they have. They must answer truthfully.Mark - 2 and Rank 32
Sabotage (Signature)Once per event at check-in, gain 6 Espionage to place in Decisive Moment boxes of choice.Rank 22
ScroungerOnce per event at check-in, swap any resources for other resources of the same level. Iron, leather, cloth, and wood cannot be traded for herbs, but herbs can be traded for herbs of the same level.Rank 11
Second Story Job - 1Gain 1 permanent letter between A-H. Automatically defeat a Level 1 lock once per Refresh.Disable Device - 1 and Rank 11
Second Story Job - 2Gain 1 permanent letter between I-P. Automatically defeat up to a level 2 lock once per Refresh.Second Story Job - 1 and Rank 22
Second Story Job - 3Gain 1 permanent letter between Q-X. Automatically defeat up to a level 3 lock once per Refresh.Second Story Job - 2 and Rank 32
Spy Network (Signature)Once per event at check-in, turn in up to 3 character Archetype cards that only have a Basic or Veteran Archetype for 2 Espionage per card. The archetype cards used for this should not be retained by anyone.Espionage - 1 and Rank 22
Word on the StreetOnce per event, ask who is currently winning a Decisive Moment.Rank 11

Soldier

Soldier skills
SkillEffectRequiresCP
Grizzled (Signature)Gain 1 use of Master of Arms and Second Wind per Refresh.Master of Arms - 1 and Rank 22
GutsyNegate 1 Fear call per Refresh.Rank 11
Light Armor FocusGain 1 Armor Value (AV) when wearing light armor.Armor Proficiency - 1 and Rank 11
Mercenary Captain - 1The character can no longer be Retained but gains +1 Retainer slot. Those retainers must be Soldier, Brigand, or Urchin basic archetypes and may have the Veteran advanced archetype.Rank 11
Mercenary Captain - 2Gain +1 retainer slot for Soldier, Brigand, or Urchin Archetypes.Mercenary Captain - 1 and Rank 22
Mercenary Captain - 3Gain +1 retainer slot for Soldier, Brigand, or Urchin Archetypes.Mercenary Captain - 2 and Rank 32
MilitiamanGain the Martial Training skill. The Soldier archetype's equipment and coin could replace those of the basic archetype.Any Martial Skill and Rank 11
PhalanxGain Two-Handed Weapons - 1. Spear users gain 1 use of the Stagger active martial skill per Refresh.Rank 11
Plucky (Signature)Gain 1 Resist active martial skill per Refresh.Rank 22
Quartermaster - 1Once per event at check-in, gain 5 silver dragons worth of items from the Cirque price sheet.Rank 11
Quartermaster - 2Once per event at check-in, gain 14 silver dragons worth of items from the Cirque price sheet.Quartermaster - 1 and Rank 22
Quartermaster - 3Once per event at check-in, gain 24 silver dragons worth of items from the Cirque price sheet.Quartermaster - 2 and Rank 32

The Vigil

Any member of the Vigil could buy General skills, and each chose Justicar or Sentinel as a primary tree.

General

General Vigil skills
SkillEffectRequiresCP
Favored of the Court - 1Gain 1 Influence per event at check-in.Rank 01
Favored of the Court - 2Gain 3 Influence per event at check-in.Favored of the Court - 1 and Rank 22
Favored of the Court - 3Gain 5 Influence per event at check-in.Favored of the Court - 2 and Rank 32
Hardened ConstitutionGain immunity to level 1 poisons. A character subjected to one knows of the poisoning, and knows the poison only with the Diagnose ability.Rank 01
Whispers in the Halls - 1Gain 2 Espionage per event at check-in.Rank 01
Whispers in the Halls - 2Gain 4 Espionage per event at check-in.Whispers in the Halls - 1 and Rank 21
Whispers in the Halls - 3Gain 6 Espionage per event at check-in.Whispers in the Halls - 2 and Rank 31

Justicar

Justicar skills
SkillEffectRequiresCP
Courtly Intrigue - 1Gain 2 Espionage per event at check-in. Gain special insight into 1 rumor gained through Espionage.Rank 01
Courtly Intrigue - 2Gain 4 Espionage per event at check-in. Gain special insight into 2 rumors gained through Espionage.Courtly Intrigue - 1 and Rank 22
Courtly Intrigue - 3Gain 6 Espionage per event at check-in. Gain special insight into 3 rumors gained through Espionage.Courtly Intrigue - 2 and Rank 32
ExtortionMay convert 3 Espionage points to 1 Influence OR 1 influence to 2 Espionage every event at check-in. Up to 3 Influence or 6 Espionage may be generated in this way.Rank 01
Eye for Detail (Signature)Gain Perception - 1 and Perception - 2. Once per event, ask staff for insight on something seen or heard.Rank 22
Kingmaker (Signature)Remove or grant X Influence at check-in from each character who was the subject of a Whisper Campaign rumor, where X is the level of Whisper Campaign. A player can be targeted once every other event. Staff supplied granted Influence and collected removed Influence.Whisper Campaign - 1 and Rank 22
Sense Influence - 11 time per Refresh, ask a player or NPC how much Influence and Espionage they have. They must answer truthfully.Rank 01
Sense Influence - 23 times per Refresh, ask a player or NPC how much Influence and Espionage they have. They must answer truthfully.Sense Influence - 1 and Rank 21
Sense Influence - 35 times per Refresh, ask a player or NPC how much Influence and Espionage they have. They must answer truthfully.Sense Influence - 2 and Rank 31
Whisper Campaign - 1Add 1 positive or negative rumor about another character to the pool of rumors. Rumors went to staff at least one week before each event.Rank 01
Whisper Campaign - 2Add 2 positive or negative rumors about up to two different characters to the pool of rumors.Whisper Campaign - 1 and Rank 22
Whisper Campaign - 3Add 3 positive or negative rumors about up to three different characters to the pool of rumors.Whisper Campaign - 2 and Rank 32

Sentinel

Sentinel skills
SkillEffectRequiresCP
Guardian - 1Once per Refresh, while within arm's reach of another character, transfer one active martial call or melee strike aimed at that character to this character.Tough - 1, Hyper Awareness - 1 and Rank 01
Guardian - 2May use the Guardian skill twice per Refresh.Guardian - 1 and Rank 22
Guardian - 3May use the Guardian skill three times per Refresh.Guardian - 2 and Rank 32
Hyper Awareness - 1Gain +1 use of the Resist active martial skill per Refresh.Rank 01
Hyper Awareness - 2Gain +1 use of Resist per Refresh.Hyper Awareness - 1 and Rank 22
Hyper Awareness - 3Gain +1 use of Resist per Refresh.Hyper Awareness - 2 and Rank 32
Iron Body (Signature)Gain +2 points of Tough.Tough - 3 and Rank 22
Martial Prowess - 1Gain +1 level of Master of Arms. This stacks with existing levels of Master of Arms. Master of Arms levels above 3 give the same benefit as Master of Arms 3.Rank 01
Martial Prowess - 2Gain +1 level of Master of Arms. This stacks with existing levels of Master of Arms.Martial Prowess - 1 and Rank 22
Martial Prowess - 3Gain +1 level of Master of Arms. This stacks with existing levels of Master of Arms.Martial Prowess - 2 and Rank 32
Wylding Hand - 1Gain the ability to use brawling boffers (Claws). Gain access to the Stun active martial skill. May use one Stun per Refresh.Rank 01
Wylding Hand - 2Gain access to the Disarm active martial skill with brawling boffers. May use one Disarm per Refresh.Wylding Hand - 1 and Rank 22
Wylding Hand - 3Gain access to the Cleave active martial skill with brawling boffers. May use one Cleave per Refresh.Wylding Hand - 2 and Rank 32