This is the art made for Eldritch, grouped by subject. Select any piece to see it at full size.
The World
The maps show the Annwyn, the Kingdom of Arnesse, and Tian Zhou.
The AnnwynMap of the Annwyn, the land beyond the mists where the events took place, also sold as a 33-inch print.The Kingdom of ArnesseMap of the Kingdom of Arnesse, also sold as a 33-inch print with an aged effect.Tian ZhouMap of Tian Zhou, the continent of the Twilight Empire, shared in the Tian Zhou library on the old website.
The Great Houses
These are the banners of the nine great houses, the ninth being the Twilight Empire. Earlier versions follow.
The Great Houses
House AragonBanner of House Aragon, rulers of the Tarkath, whose creed was "Fire, Fang, and Fury".House BannonBanner of House Bannon, rulers of the Sovereignlands, whose creed was "Never Yield".House BlayneBanner of House Blayne, rulers of the Hearthlands, whose creed was "Bring the Dawn".House CorveauxBanner of House Corveaux, rulers of the Midlands, whose creed was "Farther!".House HaleBanner of House Hale, rulers of the Everfrost, whose creed was "Vengeance is Ours".House InnisBanner of House Innis, rulers of the Northern Marches, whose creed was "Live that you may live".House RichterBanner of House Richter, rulers of the Dusklands, whose creed was "Cinder and Steel".House RourkeBanner of House Rourke, rulers of the Three Seas, whose creed was "Take What is Ours".The Twilight EmpireBanner of the Twilight Empire of Tian Zhou, the ninth great power.
Earlier Banners
Aragon, First BannerEarly banner design for House Aragon from the "Banners - Beta" set made in January 2018.Bannon, First BannerEarly banner design for House Bannon from the "Banners - Beta" set made in January 2018.Blayne, First BannerEarly banner design for House Blayne from the "Banners - Beta" set made in January 2018.Corveaux, First BannerEarly banner design for House Corveaux from the "Banners - Beta" set made in January 2018.Hale, First BannerEarly banner design for House Hale from the "Banners - Beta" set made in January 2018.Innis, First BannerEarly banner design for House Innis from the "Banners - Beta" set made in January 2018.Richter, First BannerEarly banner design for House Richter from the "Banners - Beta" set made in January 2018.Rourke, First BannerEarly banner design for House Rourke from the "Banners - Beta" set made in January 2018.House CastellanBanner of House Castellan, the fallen line that came before House Corveaux, used as a lore prop in The Arrival at the original Event 1.The AurorymDawn Sun shield of the Aurorym faith, used on the cover of the Aurorym faction packet.The Fervent Order of the VellatoraDevice of the Fervent Order of the Vellatora, the knights of House Blayne, printed in the House Blayne packet.The Blayne SunSun shield drawn for House Blayne, kept with its heraldry art beside several alternate sun designs.
Scenes of the Campaign
These scenes from the story were drawn for the museum at Event IX. The lines under them quote the museum’s cards, which are not always accurate.
The Ascension of FaelonThe centerpiece of the museum. From the museum card: a golden-age city lifted into divine light, the faithful ascending, a priest leading them home. Look closer and the city is torn open.
The Night WardensFrom the museum card, “The Unsealing”: the Tower of Menethil, where one of the Night Wardens lay beneath each seal.The Fae FeastFrom the museum card: tea taken in the wood with three of the fair folk, the Indulgent, the Long Weary and the Griever.
The PlagueFrom the museum card, “The Mercy of Rats”: the healer William and the apothecary Casimir in Mystvale during the plague years.The Everfrost TraditionFrom the museum card: the northman Svērre of Husklif at the close of a duel, standing over his own brother, whom he slew.The Final ActFrom the museum card: the closing turn of the Grand Cirque Obscura, as Doktor Volgrim presents the company’s crowned bear.The Dusk CeremonyFrom the museum card: the rite of the Aurorym at dusk, beneath seven stars that stand for the seven saints.The Cheese KingFrom the museum card: Charles, first of his name, called the Cheese King, with his headsman masked as a rodent.The WeddingFrom the museum card: the joining of Lady Estella of Blayne and Lord Cale “the Thorn” Bannon at the fires beyond the town.The KindlingFrom the museum card, “The Passing of the Flame”: Saint Casilda the Dawnbreaker gives the Dawn’s fire to Shazar and names him Lightbringer.The HungerFrom the museum card: long taken for the Lean Man, who came out of the wood in a famine winter.The Field MedicsFrom the museum card: long held to show the camp of the Ashen Sisters, who tended the dying through the plague years.The Witch’s GossipFrom the museum card: three of the coven condemned in the old trials, setting a working so that the town’s harvest would fail.The Mist’s MysteriesFrom the museum card, “The Procession of the Mists”: the priestess Abb of Dawnhaven leading, the girl Daphne bearing the flame, and Kas last.The BurialFrom the museum card, “The Gravedigger”: Casilda, Rhona and Septimus at a burial in unconsecrated ground beyond the palisade.
People of the Annwyn
The drawings show the archetypes a character can choose, with portraits of a few people from the story.
King Giles IIPortrait of Giles Bannon II, King of Arnesse, whose death left the throne to his infant son Cyrus in the Event VII prologue.Queen Aline BannonPortrait of Aline Bannon, born a Blayne and raised in the Aurorym faith, Queen of Arnesse and later Queen Regent for her son Cyrus.A Richter NoblemanIllustration of a nobleman of House Richter, posted to the old website in 2022 under that name.FayneCostume design for a member of the Fayne Moirai, one of the four guilds of Arnesse, shown hooded, unhooded and masked.The ApothecaCostume design for a member of the Apotheca, the guild of healers and potion-makers, posted to the old website in 2021.AlchemistOne of the watercolor archetype drawings, posted to the old website in 2022 as the Alchemist archetype.ApothecaryWatercolor drawing for the Apothecary, a basic archetype that started with Alchemy and Herbalism, posted to the old website in 2022.ArtificerWatercolor drawing for the Artificer, one of the basic archetypes in the rules, posted to the old website in 2022.AuronBlacksmithWatercolor drawing for the Blacksmith, one of the basic archetypes in the rules, posted to the old website in 2022.CirqueWatercolor drawing for the Cirque, an advanced archetype that required another archetype first, posted to the old website in 2022.CourtierFarmerGentryGravediggerHerbalistWatercolor drawing for the Herbalist, one of the basic archetypes in the rules, posted to the old website in 2022.HunterMerchantWatercolor drawing for the Merchant, a basic archetype that started with Income and Gathering, posted to the old website in 2022.MinerWatercolor drawing for the Miner, a basic archetype that started with Mining and ten iron ingots, posted to the old website in 2022.PeasantPhysicianScholarWatercolor drawing for the Scholar, one of the basic archetypes in the rules, posted to the old website in 2022.SoldierWatercolor drawing for the Soldier, one of the basic archetypes in the rules, posted to the old website in 2022.UrchinVigilFellerWatercolor drawing for the Feller, the woodcutting archetype in the rules, posted to the old website in 2022 as the Woodcutter.
Faith and Saints
These are the Auron saints, painted in watercolor.
Saint Austra the SanctifiedSixth Martyr of the Dawn and author of the Litany of Shelter, whose symbol was a fortification on the Dawn Sun.Saint Cuthbert the FearlessSecond Martyr of the Aurorym, called the Lion of Dawn, whose symbol was a lion's head on the Dawn Sun.Saint Orione the PureFifth Martyr of the Dawn and author of the Litany of Virtue, whose symbol was a white river on the Dawn Sun.Saint Philip the ServitorFirst Witness of Magnus Blayne and first Patriarch of the Aurorym, whose symbol was a stack of books on the Dawn Sun.Saint Sabine the Sacred FlameFourth Martyr of the Dawn, whose symbol was a single flame on the Dawn Sun.Saint Symeon the IlluminatedThird Martyr of the Aurorym and author of the Litany of Hope, whose symbol was a wheat sheaf on the Dawn Sun.A Saint with a BookPart of the Auron saints art set; the file does not name the saint.
Guilds and Orders
These are the signs of the guilds and of the Hexen.
The Fayne MoiraiSign of the Fayne Moirai, the order of seers, used on the cover of the Fayne faction packet.The Wise RavenRaven skull from the cover of the Vigil guild packet; the Vigil kept ravens as the guild's bird.The Sentinels of the VigilEye from the cover of the Vigil guild packet, shown there beside the raven skull.The Guild of the ApothecaSign of the Apotheca, the guild of healers, filed with the medic item card art.The Guild of the CirqueSigil of the Cirque, the serpent of Tarkath devouring its own tail.Hexen: The RingsA sign of the Hexen, the hunters of monsters and witches trained at three scholas.Hexen: The SmokeA sign of the Hexen, the hunters of monsters and witches trained at three scholas.Hexen: The KnotA sign of the Hexen, the hunters of monsters and witches trained at three scholas.
The Unbound and Oblivion
This page of sketches shows nethermancy, the art of raising the dead.
Nethermancy SketchesSketches of nethermancy, the Nethermancers' art of raising the dead, whose writings appeared in game as Forbidden Lore.
Creatures and the Bestiary
These are the creatures and enemies of the bestiary.
WerewolfA werewolf from the Eldritch Monster Manual; two packs of werewolves went hunting at Event VII.The CanaganIllustration for the Eldritch Bestiary lore page on the Canagan, a kind of werewolf; the pages for the Wurdulac and the Lycan used it too.The GhostIllustration for the Eldritch Bestiary lore page on the Ghost, the mildest kind of wraith; the Revenant page used it later.The HagThe CrixaIllustration for the Eldritch Bestiary lore page on the Crixa, a witch who draws her power from the Undercroft; the Weaver page used it too.PlaguistNecromancerA necromancer, drawn on the Eldritch Bestiary lore page for the Nethermancer Initiate.NethermancerA nethermancer, drawn for the Eldritch Bestiary lore page on the Initiate; a nethermancer appeared in the Battle for the Necropolis at Event IV.NetherphageThe Netherphage, the creature a nethermancer summons to guard it while it works; one appeared in the Battle for the Necropolis at Event IV.The Withered LoverThe ghost of Lady Igraine Penrose, the Withered Lover, whose encounter ran at Event IV.Grace Bannon, Lady of ChainsThe ghost of Lady Grace Bannon, the Lady of Chains, which haunted the settlers at Tamris at Event I.RevenantA revenant, one of the unhallowed dead in the Eldritch Monster Manual.WightA dread wight, one of the unhallowed dead in the Eldritch Monster Manual.The FaeThe Fae, who returned at Event V to take their due from the Tavern Keep at a feast.Clovis Krey, the Ebon ExecutionerThe ghost of Clovis Krey, the Ebon Executioner, which Curate Selyne drove away at Event II.Bones, the HarrowerThe ghost of Bones, the Harrower, a murderer whose specter first appeared in the Annwyn at Event III.
Places and Buildings
These buildings and resources appear on the campaign maps.
Great HallArt for the Great Hall, a building in the Nest that the coalition could buy in Battle for the Annwyn.ManorArt for the Manor building card in Battle for the Annwyn, which stands for the seven noble manors of Mistvale's High Quarter.MarketplaceFortified WallGarrisonHerbalist's GardenArt for the Herbalist's Garden, a building in Market Cross that the coalition could buy in Battle for the Annwyn.WatchtowerSettlementWalled SettlementMap token for a walled settlement in the World System, the first run's game between events, where a territory needed a settlement before anything else could be built there.MillMap token for a mill in the World System, a resource building that gathered wood from a territory.MineQuarryFarmMap token for a farm in the World System, a resource building that produced food.FieldsIronStoneTimberFleetMap token for a fleet in the World System, where ships sailed together under a knight, much like an army.
Markers of the Campaign Map
These figures stand for knights, scouts, and threats on the campaign maps.
Knight of House HaleHouse Hale's knight marker, one of a set drawn in the colors of eight great houses.Witch HuntersWitch hunter marker from the Hexen Marker set; the same pair, recolored, became the back of the Espionage deck in Battle for the Annwyn.Troop of House HaleHouse Hale's troop token for the World System, where rulers levied troops and moved them across the Annwyn.RangerScoutScout token for the World System, where scouts surveyed a territory and reported what it held.HexenHexen token for the World System, where a ruler paid a Hexen bounty to hunt down a Champion.StakeThreatThreat token for the World System, in which each unexplored territory of the Annwyn held a hostile Encounter.Threat, CloakedChampionChampion token for the World System, where every Encounter spawned a Champion that only a hired Hexen could defeat.Champion, ShroudedEncounterRuinRuin marker of skull cairns; Battle for the Annwyn draws it under each quarter the Unbound still hold.
Flags of the Fleet
These are the flags of House Rourke’s High Armada.
The Albatross DoomFlag of the Albatross Doom, Lady Jane Swallowsong's flagship in House Rourke's High Armada, which reached the Annwyn at Event III.The Ghost of the DeepFlag of the Ghost of the Deep, Lord Olivar Dreadwind's ship in House Rourke's High Armada.The Halcyon FuryFlag of the Halcyon Fury, Lord Germaine Tempest's ship in House Rourke's High Armada.The Kraken’s MawFlag of the Kraken’s Maw, Lord Harbad Leviathan's ship in House Rourke's High Armada.The NevertideFlag of the Nevertide, Lord Jonas Blackwater's ship in House Rourke's High Armada.The Phantom JuggernautFlag of the Phantom Juggernaut, Lady Eleanor Stormsail's ship and the largest warship in House Rourke's High Armada.The Scourge of the DepthsFlag of the Scourge of the Depths, Lord Edmund Undine's ship in House Rourke's High Armada.The Tyrant’s WoeFlag of the Tyrant’s Woe, Lord Alain Grimtyde's ship in House Rourke's High Armada.
Artifacts, Props and Documents
These plant drawings, schematics, and documents are props from the events.
Bigleaf MapleCelandineDrawing of Celandine (dandelion) in the Identifying Herbs lore packet for Vale Lore I, printed as a text prop at Event X.LuminesceDrawing of Luminesce (Douglas fir) in the Identifying Herbs lore packet for Vale Lore I, printed as a text prop at Event X.Duskland RoseDrawing of Duskland Rose (Nootka rose) in the Identifying Herbs lore packet for Vale Lore I, printed as a text prop at Event X.Orgonnian GrapesDrawing of Orgonnian Grapes (Oregon grape) in the Identifying Herbs lore packet for Vale Lore I, printed as a text prop at Event X.SalalSalmonberryThornwood FernDrawing of Thornwood Fern (sword fern) in the Identifying Herbs lore packet for Vale Lore I, printed as a text prop at Event X.VerbaenaDrawing of Verbaena (yarrow) in the Identifying Herbs lore packet for Vale Lore I, printed as a text prop at Event X.Distillation ApparatusDrawing in the instructions for the distillation apparatus prop used at the Alchemy Training encounter at Event I.ClothArt for the Cloth gathering card, a crafting material.IronLeatherFinished WoodArt for the Finished Wood gathering card, a crafting material.Morbus and VenenumThe disease (morbus) and poison (venenum) marks printed on disease and delivered poison item cards.PadlockLockpicksThe Bordello BrothersPoster for the Bordello Bros, advertising games of skill and chance, kept in the Cirque art folder.
Apothecary SchematicArtificer SchematicHeader art printed on Artificer schematic cards, such as Stalwart Boots.Blacksmith SchematicHeader art printed on Blacksmith schematic cards, such as Shelter of the Ancient Grove.Bowyer SchematicHeader art printed on Bowyer schematic cards, such as the Longbow.Cloth SchematicGunsmith SchematicHeader art printed on Gunsmith schematic cards, such as the Crude Pistol.Iron SchematicLeather SchematicWood Schematic
Cards and Game Art
This section holds the title art of Eldritch, the tarot cards, and the art of the Tavyl cards.
The FoolTarot card set out in the tavern on Friday night of Event VIII for the Threads of Fate plot.The MagicianTarot card for Part III of the Threads of Fate plot at Event VI.The EmperorTarot card shown reversed at the King's seat in Part II of the Threads of Fate plot at Event VI.The TowerTarot card for Part IV of the Threads of Fate plot at Event VI.DeathTarot card set out on Saturday afternoon of Event VIII for the Threads of Fate plot.JudgementTarot card set out on Saturday morning of Event VIII for the Threads of Fate plot.The JesterTarot card from the Jester encounter for the Fayne in the first run.The AthanTarot card from the Athan plot, a Friday night Fayne tarot encounter in the first run.The DraiochtaTarot card for the Draiochta, the Hierophant of the Fayne tarot plot in the first run.The OracleThe ArchmageThe IronhandTarot card for the Ironhand, the Emperor of the Fayne tarot plot in the first run.Tarot BackCard back from the tarot art folder, made at the same time as the Jester, Athan and Draiochta cards.The AssassinArt for The Assassin card in Tavyl, a tavern card game made for the setting.The KingArt for The King card in Tavyl, a tavern card game made for the setting.The KnightArt for The Knight card in Tavyl, a tavern card game made for the setting.The Veiled LadyArt for The Veiled Lady card in Tavyl, a tavern card game made for the setting.The RavenArt for The Raven card in Tavyl, a tavern card game made for the setting.The ResurrectionArt for The Resurrection card in Tavyl, a tavern card game made for the setting.